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More things that make you smile...

Continuing Kathy's thread of "making you smile..."
Like Kathy, I was just in the Honolulu airport and saw the men's room sign. It made me smile too, for exactly the same reason. Some things really are universal.
But I was coming back from the Big Island on my way back to California. (We probably crossed in mid-air.) I was in Kona for a conference to talk about ways to test users for the way they do web search. While I enjoyed the conference, that wasn't what made me smile.
What made me smile was going on a nighttime scuba dive with the manta rays off the Kona coast. It's an ecstatic, wonderful experience I'll recommend to anyone. There's something about watching these huge, majestic creatures fly through the water that is just awe-inspiring, fantastic, and just slightly on the edge of unbelievable.
Manta rays eat plankton--the little critters that swim in the sea, feeding everything from blue whales to mantas. If you drop a bunch of lights in the water after dark, the plankton is attracted to the light, the mantas are attracted to the plankton, and the divers are attracted to the mantas.
We took a short boat ride from the Kailua-Kona harbor to a little cove just west of the airport. As the sun set, we bounced around for a while on the waves, waiting for the dark, the plankton and the mantas to appear.
There were snorkelers on the boat, they just orbited on the surface while the divers went down 30 feet to sit on the bottom with their flashlights pointed upwards--blue-green shafts of light that vanished off into the infinite dark.
After just a few minutes, the mantas appeared--flying past silently with complete grace and serenity. The first one passed directly overhead, seemingly inches overhead. They're big, the largest was about twelve feet across. I quickly figured the mass in my head--it was about a ton of fish. Massive. Quiet. And stunning. It's rare that you can get that close to a giant wild animal and live. The cephalic fins (those big lobes sticking out of the front of the head) give them a strangely alien appearance. It's not just large a beast, but elegant and beautifully strange.
They made me smile. The whole experience made me smile--the anticipation, the ride out to the cove, the dive itself...and then sitting on the sea floor while manta danced overhead.
In that sense it was a classic user experience: preparation, anticipation, crescendo, then delivery.
We should all have such experiences; we should all have such smiles.
Posted by Dan Russell on January 16, 2007 | Permalink | Comments (12) | TrackBack
Who'd you make smile today?

Marketers and managers tell us to "delight" the customer. But they're usually talking about heroic gestures, "empowering the front line", and virtually always about how to use this "happy customers" focus as a competitive advantage. But sometimes it's the smallest of things that can make all the difference. Things that aren't bullet points in the brochure or check marks in product comparisons. Things that just... make you smile. Things the one who made you smile didn't need to do.
In the midst of a two-day travel hell to get to Australia two days ago, I landed in the Honolulu airport for a 9,256 hour layover. I was sleep-deprived, jet-lagged, and still mourning the loss of my lotion at Security Checkpoint Theater. And then I saw it. Marking the entrance to the Men's Restroom on the airport concourse is the typical international "MAN" symbol with one little upgrade... the little guy's wearing a Hawaiian shirt (even has a little lei). I smiled. For the first time in 12 hours.
Too often we see formal institutionalized smile-strategies... like the Southwest airline flight attendants inserting jokes into their safety speech. But some of those attendants are simply repeating the script, and it shows. It's a lot more smile-inducing when the flight attendant just blurts something out spontaneously, in response to something in realtime. Or when they announce to the entire plane that there's a couple in coach celebrating their 50th wedding anniversary, having just returned from a romantic second honeymoon. Or when the pilot comes on and starts describing the joy of flying by telling you way too much about the physics of flight. THESE things make me smile, and for those of us who can't afford first-class, it comes just when we need it the most. And I want to know, "What causes these smile-inducing people to behave like this even though they don't need to?"
What are some other non-institutionalized things you can do to make someone smile? And what does it take to support that in your company without trying to institutionalize it? (which of course never actually works). I think we can all assume that someone who goes out of their way to bring a smile to your face--for no reason other than they want to--they must be feeling genuinely good. Those phoning-it-in aren't likely to make you smile. They aren't likely to smile themselves, let alone to care whether YOU do.
A few things that make me smile...
(That they didn't need to do)
* A thoughtful, almost imperceptible feature in a product. Something that surprises you that they'd have that attention to detail on something that appears to exist solely to make you a little happier, but adds nothing to the actual capability of the product. (Or so you might think... in reality, of course, it's those little things that can be the deal-makers or breakers in keeping us in flow).
* Easter eggs in software (good software... as an earlier commenter pointed out, if your software has big flaws and faults and I find an easter egg, it'll really piss me off that you spent resources on THAT instead of making a product that actually works)
* Insider references or homages (a form of easter egg) inside a product manual. (e.g. using TPS reports in a sample)
* Whimsical names for dishes on a menu (often this IS formalized, but sometimes it just feels like someone cared enough to make an otherwise dull diner a bit more festive)
* Playing foreign-language training tapes in the bathrooms of an ethnic restaurant.
* Fresh-baked cookies in the lobby. GOOD coffee in the reception area, not that crap instant with fake creamer. When I taste that first sip of really good coffee, I always close my eyes and smile. Bliss : )
Really, though, there's one really simple thing that we can do to make someone else smile.
Smile.
We've talked before about how scientists know that smiling produces physiological changes in your body. And thanks to mirror neurons, we know that seeing someone else smile or laugh can trigger the same neurons reponsible for making us smile.
But this cannot be faked:

But we can tell a real one by looking at the eyes, not the lips:


Crinkly eyes = real smile. No crinkly eyes? Faker. (or too much botox)
Bonus: take this BBC quiz to test your ability to spot the difference between someone who's smile is genuine vs. a faker.
Perhaps the real question should not be, "Who'd you make smile today?" but rather, "How can you get yourself to smile more?" We all know it's true... real, genuine, authentic, natural smiles are infectious. Picture the people you know who can light up a room when they walk in with a big, REAL, smile. We can all be those people. Imagine if someone told you that you had the power to instantly alter someone else's blood/brain chemisty in a positive way, potentially improving their immune system and giving them more physical energy. And all you had to do was flash them a smile. We can all be those people.
But for so many of us, we don't interact with our users face-to-face, so the next step, then, is to figure out how we can inspire ourselves and especially our employees and co-workers to "virtually" smile at our users by doing something with our products or services that causes them to smile. (Quickest change: do something with your online tech support pages. Next quickest, do something with the user documentation)
Remember, it's often the smallest of things. Like a bathroom sign that changed the rest of my day.
[Tip: keep a 'smile journal' for a week or two, and try to write down every little thing that caused you to smile when you interacted with a product or service or person, and look for a pattern (or at least some ideas you can use). You can also track another person you interact with, and write down how often THEY smile, and what caused it. If the notebook is nearly blank at the end of two weeks, time to rent some Monty Python.]
So, who'd you make smile today? Who made you smile today?
Posted by Kathy on January 15, 2007 | Permalink | Comments (48) | TrackBack
iPhone and the Dog Ears User Experience Model

I was at the Steve Jobs keynote. And like everyone else in that room, I was thrilled by the iPhone demo. The UI is spectacular, but for reasons you can't see in a photograph, or get from the online keynote video. The best part of the iPhone is simply this: the UI is alive. By implementing one of the key principles of animation, the designers have shown us the stunning power of using Dog Ears as a user experience model.
In the real world, we have physics. We have inertia. Things bounce and stretch and squash. We have follow through. Imagine a dog with long floppy ears sprinting for a frisbee. Now picture the dog coming to a screeching halt in front of the disc. What happens to the ears? They keep going. Then they "bounce" back. And it's a big part of what separates a good animator from an amateur.

Even if you don't notice it consciously, an animation (even of just words) feels more appealing and alive when things move in the virtual world more like things do in the real world (or even more exaggerated). It feels more lyrical, fluid... less abrupt. And that is what the iPhone UI does.
Yes the touch-screen is cool. And the multi-touch gestures are so very minority-reportish. But it wasn't the scrolling that made my jaw drop... it was what happened when the scrolling stopped: it bounced! The thing actually bounced if you flicked it hard and fast enough to send it flying up to the very (or bottom) of the list before it had a chance to slow down and stop. It actually bounced. And until you've seen it slow down and bounce, you haven't felt that visceral, life-like, fluidity.
Someone was quoted as saying, "You had me at scrolling." Well, for me it was, "You had me at what happened when the scrolling stopped."
And bouncing wasn't the only nod to a fluid user-experience... it also uses audio fades when you're listening to music (iPod mode) and a call comes in. Think about it. I attended a talk by Marc Canter in the mid-90's, and it changed the way I think about sound and users forever. In that talk, he railed against us--the interactive CD-ROM developers--for committing one of the worst sound sins--chopping the sound off when a user navigated from one place to another. He demonstrated it by making a huge verbal ruckus and then--dead silence--then back to a huge verbal ruckus. It was annoying. It was stressful. It was what we were doing to our users.
And all it took to fix it was a fade! An f'n fade. Not a long, elaborate, complicated cross-fade. Just a very short fade-out of the audio as you left an area where the sound was not going to continue.
From that moment on, I became hyper sensitive to how stressful it is when sound--especially loud sound--just cuts off. And now, if I'm listening to anything--music, a DVD movie, whatever--if I have to stop the sound for some reason, I attenuate. I grab the knob and rotate it to the left. It's one of those tiny gestures that my companions might not even notice, but on some level they appreciate it.
Life is abrupt enough as it is.
Why not reduce some of that for our users? If we can make a user experience where things don't come to a slamming, smashing, halt but instead move and fade as lyrically as a dancer, we've just added something to their life.
Try it. Turn the music up in your car or home stereo to a pretty strong (but good) volume. Ask a friend to join you. At one point, when they're in the flow, cut the sound completely. Kill the power. Notice their response. Now do it again, but this time fade the volume.
This is not a trivial thing.
And although Apple and the iPhone certainly aren't the first to use this kind of "absence-of-abruptness" to the user experience, they've done it in an elegant, subtle, flow-supporting, enchanting way.
Consider it UI research to sit in a dog park and watch some ears. Big, floppy, ears.
[FIY: after leaving San Francisco, I was home for less than 12 hours before getting on a plane for Australia, where I am now for the wonderful linux.au conference. So, my apologies for being off-line for the last week. It looks like I have a decent connection here in my hotel, so I should be checking in regularly again while I'm here. And oh GOD how I love summer. It was below zero F as I left Denver.]
Posted by Kathy on January 14, 2007 | Permalink | Comments (44) | TrackBack



